![warriors orochi 4 metacritic warriors orochi 4 metacritic](https://www.koeitecmoamerica.com/manual/wo4u/en/images/8000/8230_2.png)
Starting with Gaia, new heroes gather from multiple universes to join the fight.
WARRIORS OROCHI 4 METACRITIC FULL
There is not need for two versions of the game at full price, so the score has been impacted for this.
![warriors orochi 4 metacritic warriors orochi 4 metacritic](https://upload.wikimedia.org/wikipedia/en/f/fd/Samurai_Warriors_5_NA_box_art.png)
Having said that, I would also like to highlight the continued terrible practice of the publishers, as WO4U is the game WO4 should have been at launch. Overall, WO4U is exactly what we need after the exalting disappointment of a car-crash that was DW9. WO4U also has the advantage of going beyond traditional DW lore and includes Greek mythology characters such as Zeus so it captures your interest a bit more and it's quite humorous to see the exchanges of dialogue between such characters. I played through seven chapters, which generally saw an overarching bad guy in each chapter to beat at the end before they join you going forward. The story of WO4U is enjoyable but voluntary in the sense that you can engage as little or as much as you want, which is a very good way to have a story for me.
![warriors orochi 4 metacritic warriors orochi 4 metacritic](https://www.gamecity.ne.jp/orochi3/img/action/004_1.png)
It's not a huge problem, just a mild annoyance. A similar issue is with unlocking doors, as the game leads you to believe this hinges on defeating enemies, but is usually achieved once the dialogue after beating an enemy is complete, meaning any overkill attacks can see you standing still for a good 30 seconds waiting for a conversation to end and a door to open. Subtitles disappear during certain actions such as unity magic, meaning you can miss out on little bits of the story. One notable flaw in the gameplay flow is the dialogue. are not unlocked until very late in the game. The downside of this is at many characters are not unlocked until later in the game, so you have to repeat old missions for XP which can be a bit repetitive since Lu Bu etc.
WARRIORS OROCHI 4 METACRITIC UPGRADE
Being able to upgrade my character like an RPG became incredibly satisfying. Beating up enemies by the thousands has never been more enjoyable for me. Although the campaign largely revolves around "go here and beat X", this is precisely why we play DW. This kind of eccentric and crazy combat is what Warriors is famous for and I hope it never changes. I also really enjoyed abilities such as being able to ride around the field on a literal wave, smashing through enemies as I went. Add to this the ability to rotate between three characters on the battlefield and I never got bored of smashing heads. I really enjoyed having multiple methods of combining attacks, from charge attack and magic attacks. The game of WO4U is probably my favourite gameplay so far. What I particularly enjoyed was seeing an impressive cast of characters and their well-created models. The only bizarre thing I noticed was the way enemies would often charge at me uniformly in a zig-zag manner, which may or may not have been intentional. I was impressed that the framerate did not suffer badly with the amount of enemies on-screen. The graphics are not anything spectacular for a Warriors game and likely won't be blowing any minds, but they work well. Everything you want to see in a good Warriors game is here. Everything you want to This has to be the best and most satisfying Warriors game I have played since DW8 (as DW9 was an absolute car-crash). This has to be the best and most satisfying Warriors game I have played since DW8 (as DW9 was an absolute car-crash).